![]() ![]() High quality gifts may provide one extra relationship point, depending on their sell price.The Special neutrals row of the table below only lists neutral items that give an increased reward compared to their base value. Every giftable item in the game has a base point value when gifted.Giving the same gift for two consecutive days may result in diminishing rewards (loved gifts become liked liked become neutral no change otherwise). Higher relationship levels also change X's dialogue. X may also comment about certain events or missions. X's dialogue may change every day and every season. Chatting with X once a day can increase his relationship by 1 point subsequent chatting, on the same day, only results in the same conversation without any relationship gain. ![]() See Dialogue subpage for all X's dialogue.Ĭhat is a basic social interaction available at any relationship level. X can only be directly interacted with and given gifts when he is not together with Fang. ![]() If more than one possible gift is listed, only one randomly chosen gift will be given. X has a chance to give the player a gift on their birthday when the player reaches Buddy level with him. X is commonly perched on Fang's shoulders but will sometimes fly around the area. Fang's pet raven, capable of mimicking the human speech as he is often translating Fang's thoughts and emotions. The fish attracted by baits are not related to the fishing spot.X was born on Winter 11. The fishing spots page lists fish by location, as well as shows where on the map that each fishing spot is.Įach fishing spot has two available types of fish without using baits. Large Desert Mudfish & Horned Adder (50%) Large Desert Mudfish & Desert Mudfish (50%) Desert Mudfish & Horned Adder (50%) Large Lungfish & Sand Snake (50%) Large Horned Adder & Large Lungfish (50%) Large Horned Adder & Horned Adder (50%) Large Sandacuda & Sand Carp (50%) Large Sandacuda & Sandacuda (50%) Large Sand Carp & Sand Carp (50%) Level 3 Sandfishing knowledge can slightly reduce the success rate of the first 3 waves (-10%, -10%, -20% respectively), and greatly increase the success rate of the last wave, the King fish (+1000%). When a bait attracts the maximum number of fish, it will stop attracting subsequent waves. If it succeeds, a wave of fish will appear swimming towards the bait, and they will be counted towards the bait's attracted fish number.Įach type of bait has a maximum attracted fish number. If it fails, the wave will be skipped (and 1 second will be consumed). The later the wave, the higher the rarity.Įach wave has a success rate. Can be eaten raw or cooked in various dishes.Įach bait will attempt to attract 4 waves of fish in turn, at 1 second intervals. Found on trees, not in chests, but could be put on your chest if that bothers you. This bug has armor thick like a desert beetles' which does it's best to protect a juicy flavor fish love.Ī dense and sweet fruit, protected by a hard shell, covered in spines, but well worth the effort of deshelling. More delicious than lobster, but its venomous attributes deter more than a few.Ī beginner fish bait. Rare sandfish traps have an additional attribute, Catch Rate +, which lowers the criteria for hitting a fish.Ī creature common to any sandy environment can be used as bait for sand-fishing.įruit grown from the Sandberry plant, a specialty product of Sandrock, beloved by most often made into preserved fruit and even skincare products for people to use.Ī strange type of scorpion that has taken to becoming lobster-like and swimming through the sand. Whether or not the player catches the fish, stamina and bait are consumed and time passes.
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